Code of Email Conduct

Reference rules for senders.
  1. 01

    Every complaint is a failure.

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    Each complaint reflects a poor user experience. Monitor and act on feedback to improve.

  2. 02

    If you do not authenticate, you do not deliver.

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    SPF, DKIM and DMARC are required to ensure trust and delivery.

  3. 03

    The subject line is a promise.

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    It must reflect the content of the message to avoid user frustration.

  4. 04

    Respect frequency.

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    Too many emails quickly cause fatigue and blocks. Send at a pace your users accept.

  5. 05

    Never hide behind freemail domains.

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    Use your own domain to build credibility and reputation.

  6. 06

    List hygiene is sacred.

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    Remove invalid addresses and spamtraps to protect your reputation.

  7. 08

    Segment your audience.

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    Target your audience; unsegmented campaigns often go to spam.

  8. 09

    Transparency beats trickery.

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    Deceptive content or headers damage trust and deliverability.

  9. 10

    Unsubscribe must be effortless.

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    Provide a clear, one-click option to reduce complaints.

  10. 11

    One complaint outweighs a thousand opens.

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    Reputation falls faster than it grows; prevent complaints above all.

  11. 12

    Delivery ≠ Deliverability.

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    Landing in spam means failure; inbox placement is the goal.

  12. 13

    Protect your domain.

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    Implement DMARC to prevent abuse and preserve reputation.

  13. 14

    Respect blacklists.

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    Listings are signals of abuse or poor practices; act to resolve them.

  14. 15

    Content filters are not your enemy.

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    They reflect user expectations. Align content with what users want.

  15. 16

    Warm up with patience.

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    Increase volumes gradually to avoid triggering blocks.

  16. 17

    Your infrastructure reveals you.

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    IPs and domains carry history. Manage and rotate responsibly.

  17. 18

    Do not buy lists.

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    Purchased contacts lead to complaints, spamtraps and reputation loss.

  18. 19

    Silence inactive users.

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    Focus on engaged recipients; inactives hurt deliverability.

  19. 20

    Try to game the filters, and you will lose.

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    Filters adapt continuously; only good practices succeed.

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